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Celphi Game profile

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Jul 12th 2014, 22:38:02

Once you spy out, does that completely reset at the start of next day? So- in other words, could you run about 50 spy ops just before start of next day, then run another 50 at the start of next day? Or is it on a 24 hr timetable.
Resistance is futile. You will be assimilated.

zerozerozero Game profile

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Jul 13th 2014, 1:15:52

it's a 24 hour timetable i believe.. I'll just let someone confirm..

mrford Game profile

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Jul 13th 2014, 3:19:42

24 hour on alliance servers. No clue about express since attacking DR is different here.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Xinhuan Game profile

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Jul 13th 2014, 10:57:33

flgatorboy89 Game profile

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Jul 14th 2014, 0:33:14

Why would u need to run 50 ops on, let alone 100?
Jon
ZT, SoL


<jon> off to bed fluffbeater :p
<mrford> i dont beat fluffs
<mrford> i eat them
<mrford> gosh
<jon> well, fluffeater
<Kat> oookay....

Celphi Game profile

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Jul 14th 2014, 0:44:16

Originally posted by flgatorboy89:
Why would u need to run 50 ops on, let alone 100?


Because it's the best way to war someone as a dictator (imo). I totally crippled #50 (Bibigon) with 30 bomb buildings attacks (with 200-250 buildings a turn) after he attacked me x2 with PS as retal. He even got over 2k A on his 1st retal & got greedy. So I punished him.

It seems like the spy out point is around the 30th attack. It also seems you can still use non-harmful spy ops even after you spy out. I tried to use spy ops after 24 hrs, but it seems if you try to use spy ops before that 24hr period- it seems to reset that timer. I could not get another 30 successful atks after the fact is why I came to this conclusion. And my SPAL was ridiculously high.
Resistance is futile. You will be assimilated.

mrford Game profile

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Jul 14th 2014, 0:46:11

you are supposed to attack a country with special attacks or grabs, and then use spy ops or missiles to regain readiness. since dictator doesnt ave vety many readiness turns (25 readiness turns for every 152 attacking turns) then it isnt that great of a tactic. Tyr is much better at war because it can take advantage of attacking and opping a country (25 readiness turns for every 19 attacks)

any other form of attacking is inefficient.

edit: tyr better for solo server war. dict other advantages, has uses in clan wars where you have support.

Edited By: mrford on Jul 14th 2014, 0:50:59
See Original Post
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Celphi Game profile

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Jul 14th 2014, 0:47:28

I'm still trying to decide which is a better spy ops- it's between bomb airbases and bomb buildings. The bomb airbases give great returns with someone with jets. It's an awesome tool vs all jetters that you're warring with. I was taking out about 200k jets a turn. (In 10 turns that 2 mil jets...)
Resistance is futile. You will be assimilated.

mrford Game profile

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Jul 14th 2014, 0:48:33

bombing airbases only hurts NW and ability to retaliate. bombing buildings destroys production and the ability to rebuild, and forces the defender to spend cash on rebuilding, probably selling tech or jets in order to cover this loss. which one is best depends on your country and your opponents
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Celphi Game profile

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Jul 14th 2014, 0:52:58

Yes, I agree. But it costs a lot of $ to replace those jets. So in a way, it negates production.

200k x $125 a jet is mathematically 25 million a turn blow to pieces. And if you can prevent retaliation and LG them at same time it seems more productive than blowing up their buildings. But I guess it's like you said- it depends on the opponent and your country.
Resistance is futile. You will be assimilated.

Xinhuan Game profile

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Jul 14th 2014, 2:31:56

All the harmful ops do damage equal to the smaller of (a percentage of your target's thing you are damaging), or (a percentage of your own country's thing you are damaging).

If you try to bomb airbases while all your jets are out on PS, then because you have 0 jets, if you bomb airbases, you will also kill 0 jets even if the target has millions of jets. Basically, you can't do more damage on the target than you would on yourself with the same spy attack (not strictly true, the % is lower on your own stuff than the enemy's stuff).

mrford Game profile

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Jul 14th 2014, 2:42:02

maybe, but production lost lasts far longer. you are thinking too short term. if you are outrunning a retal, maybe. but if you are at war your first priority is to kill economy, period. he can replace those jets as long as he makes money.

besides, rebuilding CSes and buildings is far more costly than 25mill a turn lost. the person is forced to rebuild, spending turns and money not destroying you. if he doesnt, your economy can outproduce his and you can just outrun him and farm him.

if you are a tyr it is a pointless argument anyways because you can do both at the same time, and have a gains bonus on your attacks as well. you can AB and bomb airbases. BR was recently nerfed i believe so it doesnt do fluff to CSes anymore.

it just seems like a waste to me to run turns doing anything other than attacking unless you are regaining readiness. especially since you only have a limited number of ops a day anyways. 360 turns a day and only what, 120 ops? i dont know what you plan to do with your remaining 240 turns. hitting efficiently is best. always.

another disparity between tyr and dict is the bonuses. a tyr;s nly drawback is the lower PCI. if you are waring, or a farmer, this isnt a big deal at all. Dict on the other hand had that BPT penalty. if you get BRed or ABed or buildings bombed you are in trouble. it is hard to rebuild, and you are almost forced to grab and drop unused to get your economy back because rebuilding is too costly and time consuming since you have substantially fewer readiness turns when compared with tyranny.

with tyr you can just not do ops for readiness and rebuild. it is a massive advantage in war.



on clan servers dicts are really doog for breakers, and spy countries, but that is only because they have mass amounts of tyrannies to support them. solo servers imo tyr is far superior. it isnt even close. i have solo killed someone with less than 120 turns before as a tyr. that will never happen as a dict.


if this is rambling meh. the information is solid though.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford