Oct 31st 2011, 17:04:19
It has come up a few times now, so I thought I would explain my perspective for what it's worth. All of what I saw is under the premise that the goal is to attain the highest TNW. I understand that many of you have different goals of playing, but that is where my reasoning comes from.
Fact #1 anybody can break the defense of even the strongest country if they plan well enough.
Fact #2 some attacks are intended to benefit the attackers country and some attacks are intended only to harm the defenders country
Fact #3 alliances can deter attackers who wish to benefit their own country because strong alliances guarantee a successful retal
Fact #4 if you do not land trade you will not compete for the best TNW.
Because of those facts I believe that the 16 country string the the greatest TNW each set will be a 0 defense land trader in a large alliance who did not get suicided on during the set.
With that said alliances cannot deter suiciders because a suicider does not care about what happens to their country they are simply trying to ruin someone else's set. So there is a large element of luck associated with winning a TNW competition. I got lucky last set when suiciders only took about 150M NW, this set I was not lucky.
Next set I will landtrade with defense but I will not be able to achieve the best TNW again. That would not be possible while there are some that will run without defense and get lucky.
The cost of landtrading with defense is large, and the benefit is rather small. If I carry a ton of turrets and tanks then a suicider can still ruin my set if they want, I just make it harder. Defending from a suicider is not the same as defending from a landgrabber, it requires much more defense. A landgrabber will look for the weakest country with an acceptable land return. A suicider doesn't care about your defense, they care only about the impact they can create on the server/individual.
I think that this type of environment on this server makes it much less enjoyable to net. There is far too much risk and luck needed to be the top netter in a set.
I propose that rules be implemented to make suiciding more difficult/impossible.
AND that rules be implemented to deter 0 defense countries.
GDI can be changed to help illiminate suiciding, and clan politics can be changed to allow the landgrabbing of 0 defense countries. This will eliminate some of the luck needed.
Fact #1 anybody can break the defense of even the strongest country if they plan well enough.
Fact #2 some attacks are intended to benefit the attackers country and some attacks are intended only to harm the defenders country
Fact #3 alliances can deter attackers who wish to benefit their own country because strong alliances guarantee a successful retal
Fact #4 if you do not land trade you will not compete for the best TNW.
Because of those facts I believe that the 16 country string the the greatest TNW each set will be a 0 defense land trader in a large alliance who did not get suicided on during the set.
With that said alliances cannot deter suiciders because a suicider does not care about what happens to their country they are simply trying to ruin someone else's set. So there is a large element of luck associated with winning a TNW competition. I got lucky last set when suiciders only took about 150M NW, this set I was not lucky.
Next set I will landtrade with defense but I will not be able to achieve the best TNW again. That would not be possible while there are some that will run without defense and get lucky.
The cost of landtrading with defense is large, and the benefit is rather small. If I carry a ton of turrets and tanks then a suicider can still ruin my set if they want, I just make it harder. Defending from a suicider is not the same as defending from a landgrabber, it requires much more defense. A landgrabber will look for the weakest country with an acceptable land return. A suicider doesn't care about your defense, they care only about the impact they can create on the server/individual.
I think that this type of environment on this server makes it much less enjoyable to net. There is far too much risk and luck needed to be the top netter in a set.
I propose that rules be implemented to make suiciding more difficult/impossible.
AND that rules be implemented to deter 0 defense countries.
GDI can be changed to help illiminate suiciding, and clan politics can be changed to allow the landgrabbing of 0 defense countries. This will eliminate some of the luck needed.