Aug 8th 2014, 13:29:16
I am in like case to you - played long ago, forgotten most of what I once knew. Good news is that quite a lot of tweaking has gone on. So ancient knowledge can lead you astray even if remembered. Better to start freshish.
On grabbing I used to calculate down to a single jet and had very few failed grabs which were not down to an oversight or a slip or someone changing their configuration just before the grab. Now I have had a few unexplained bounces and, for the time being, I have resorted to sending 110%. You used to be able to judge oversending by the losses on each side. Weapons and Medical being equal an accurate send produced equal losses. On an oversend the attacker lost markedly more.
As far as I have yet been able to tell this stays true. But I have noticed on AB runs that the attacker now seems to lose a good bit more than the defender on a well judged hit. It goes from equal losses at some point very, very close to the perfect number to twice the loss to the attacker when the oversend is triffling.How to use your turns. The answer is either explore or cash. I disagree that you need to maximise the return from the csites. You need to play efficiently.If so you might settle for the land you have and re-acquaint yourself with the intricacies of stocking. If so the cash button is your friend. If not, and a higher land target is your aim then explore until you have enough SPAL to grab effectively.
Good luck.
Sounds like things have gone well and you have avoided being grabbed.
On grabbing I used to calculate down to a single jet and had very few failed grabs which were not down to an oversight or a slip or someone changing their configuration just before the grab. Now I have had a few unexplained bounces and, for the time being, I have resorted to sending 110%. You used to be able to judge oversending by the losses on each side. Weapons and Medical being equal an accurate send produced equal losses. On an oversend the attacker lost markedly more.
As far as I have yet been able to tell this stays true. But I have noticed on AB runs that the attacker now seems to lose a good bit more than the defender on a well judged hit. It goes from equal losses at some point very, very close to the perfect number to twice the loss to the attacker when the oversend is triffling.How to use your turns. The answer is either explore or cash. I disagree that you need to maximise the return from the csites. You need to play efficiently.If so you might settle for the land you have and re-acquaint yourself with the intricacies of stocking. If so the cash button is your friend. If not, and a higher land target is your aim then explore until you have enough SPAL to grab effectively.
Good luck.
Sounds like things have gone well and you have avoided being grabbed.