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Aug 1st 2026, 16:45:34

This is no longer available because the ee shop is working once again.

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Jul 17th 2026, 23:17:08

Originally posted by Molotov:
Looks like LaF's import of eestats isn't retaining last set's news: https://eestats.lafamiglia-ee.eu/primary/oldranks/6643
I don't see previous rounds stored on Little Italy's page either: https://li.servegame.com/news/rank_list.php?snum=11

Is that stuff just lost now?


You can view defends on the ee site but not attacks. Third party sites still have the data. They just need to show it.

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Jul 17th 2026, 23:16:14

Originally posted by Molotov:
It goes both ways. If you're going to attempt to farm someone over their retal, you have to be able to defend yourself well or your own finish is going to go up in smoke. It may be a situation of mutually assured destruction, and if it is, by breaking GDI you are the one pulling that trigger. Are you pulling it out of principle? How bad does the jet:turret ratio have to be, or how poorly does your own set have to be going, for you to make that decision? I guess we all have our lines but "jetter" is a pretty broad one.


Well sure, there's some risk to it. Consider something like someone sending a taunting a message after making a "retal". What do you do in response? Some players would ignore it and some players would automatically go to war. I don't think there's a single right answer.

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Jul 17th 2026, 18:52:57

On non-clan servers, a "retal" needs to be enforced by the strength of the country making the hit because there's no clan ready to back them up. If you hit me, you better have the strength to back that up. The most common form of weakness is all jetter countries with a poor foundation whose entire defense is GDI. Some players seem to think that they don't need spies, turrets, or war techs because no one will want to hit them more than once. I'm more than willing to disabuse them of that notion, and I suspect that Superfly agrees with what I'm saying.

I don't play on Classic so maybe it's different here, but Superfly does seem to be performing well enough with his current policy.

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Jul 17th 2026, 14:31:54

That's the one. All jetters deserve no respect and I farm any that try to "retal" me.

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Jul 17th 2026, 5:02:56

Originally posted by SuperFly:
Originally posted by Cathankins:
It would be cool if you two guys could agree to a duel and have a fair war so that one doesn’t have to break the gdi. That would be one entertaining war I’d watch it kidding aside.


nah its a lose:lose scenario. Say i was to somehow pull off the miracle of besting Slag in a mano a mano combat duel at sunset. He would just wipe me off the map with the magic admin delete button!

It would be over for me and no one wants to see this one lively and spunky guy get put down permanently!


It's not like that! I even adopted one of your policies for playing on non-clan servers.

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Jul 15th 2026, 18:29:14

Originally posted by BaDonkaDonks:
Hmmmm. moderators playing.... always a funny thing as they have inside info.


Gerdler is only a forum moderator. Forum moderators can delete posts. It has nothing to do with anything that happens inside of the game.

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Jul 14th 2026, 15:19:11

This country had no defends, just saying: https://www.earthempires.com/express/882/ranks/75

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Jul 5th 2026, 15:15:32

They do give turns in exchange for the alliance cost, yes.

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Jun 30th 2026, 3:54:01

I believe we discussed this and concluded that it wasn't needed. Let me know if otherwise.

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Jun 7th 2026, 20:36:05

Players with New Members accounts can now get them automatically promoted by playing on the Express game server. There is no longer a need to message a moderator to help with this.

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Jun 6th 2026, 17:20:17

Yes, you can make a case for modernizing the entire site. There are a lot of reasons that make that incredibly difficult and time consuming. I am trying to figure out ways to make the playing experience better for you via small improvements that can be accomplished in the short term.

For example, you pointed out that there are some scenarios on the Classic server where you need to search beyond the past 7 days of ingame news. I've already removed the 7 day limit on my development version and that change will be available in the game soon.

With respect to target searching, I could change the DR column in the advanced search results to be a link to ingame news for that country number and add links to attack, spy, or message the searched country in the news. So the flow would become:

1) Run advanced search to find targets.
2) Click on DR column on a potential target to see its news.
3) After reviewing the news, click one of the shortcut links to attack or spy it.

Would that be helpful?

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Jun 6th 2026, 4:41:22

The game is intended to be fully playable without any third party tools. The Conquest server currently doesn't have any game feeds and we were all able to get through the first round together. It sounds like you want the ingame news search to go past 7 days? I can get rid of that limit and change it to cover the full round for the non-clan game servers.

With respect to third party tools, they are always going to be better (or at least different) from what the game offers because they only focus on a single thing, don't have our UI constraints, and don't have any of our obligations. There are a lot of different ways to show market data: ingame search does it one way, eestats has that table you mentioned, and LI's site has graphs. Players can pick and choose whatever format they like the best. I have no interest in trying to put those sites out of business.

Besides, there are reasons why players would want to check market data or NW changes while remaining logged out of the game. Third party sites can also offer data and visualizations for past rounds which really don't fit at all within a live round of the game.

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Jun 6th 2026, 1:50:02

You can say that it's "extremely unfriendly" if you want to but that doesn't give me any information on how to improve it.

This site seems to be currently working: https://li.servegame.com/...y.php?cnum=15&snum=11

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Jun 1st 2026, 3:42:45

Originally posted by SuperFly:
fresh meat to farm seeing how the the bots always in heavy DR!


Yes, you should definitely farm Fresh Meat For Superfly (#75) and see what happens!

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Jun 1st 2026, 2:17:46

The game account registration process now automatically creates Express countries for newly registered players. Based on historical data, we should expect to see around 7 new countries appear every round. Please be welcoming and friendly to any new players that you encounter.

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Jun 1st 2026, 0:08:17


╔═════════════════╦══════╗
║ Name ║ Wins ║
╠═════════════════╬══════╣
║ Gerdler ║ 30 ║
║ Rob ║ 12 ║
║ Hank Scorpio ║ 10 ║
║ ingle ║ 10 ║
║ Tmac ║ 9 ║
║ AndrewMose ║ 9 ║
║ Rockets276 ║ 8 ║
║ NitelL ║ 7 ║
║ BiBiGoN ║ 6 ║
║ oldman ║ 6 ║
║ shtorm12345 ║ 6 ║
║ Gazza ║ 6 ║
║ cyref ║ 5 ║
║ mac23 ║ 5 ║
║ Molotov ║ 4 ║
║ afaik ║ 4 ║
║ LightBringer ║ 4 ║
║ Getafix ║ 3 ║
║ DancingBear ║ 3 ║
║ VivaNick ║ 2 ║
║ Tertius ║ 2 ║
║ beest79 ║ 2 ║
║ beerdrinker75 ║ 2 ║
║ Armadillo ║ 2 ║
║ Grimstad ║ 2 ║
║ bakku ║ 2 ║
║ Cathankins ║ 2 ║
║ Gogy ║ 2 ║
║ hyoau ║ 1 ║
║ zydx ║ 1 ║
║ Charles ║ 1 ║
║ mikers ║ 1 ║
║ Bug ║ 1 ║
║ boneSAW ║ 1 ║
║ h2orich ║ 1 ║
║ Navisis ║ 1 ║
║ MountainYeti ║ 1 ║
║ Trippster ║ 1 ║
║ ebert00 ║ 1 ║
║ Furano ║ 1 ║
║ Shadow ║ 1 ║
║ Zorp ║ 1 ║
║ guochel ║ 1 ║
║ jedioda ║ 1 ║
║ mc2x ║ 1 ║
║ Ti annichilisco ║ 1 ║
║ Mr Cheese ║ 1 ║
║ GreenMan ║ 1 ║
║ Uticant ║ 1 ║
║ saplingg ║ 1 ║
║ silentwolf ║ 1 ║
║ moronic1 ║ 1 ║
║ diez ║ 1 ║
║ Porky ║ 1 ║
╚═════════════════╩══════╝

Slagpit Game profile

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Jun 1st 2026, 0:02:51

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May 31st 2026, 3:26:21

Extra turns at start are enabled for the Cooperation, Conquest, Classic, and Express servers. No immediate plans to change FFA and Alliance because it might take some players time to tag up.

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May 31st 2026, 3:25:33

What's the scenario here? You meant to click "all" to sell all of your bushels but sold all of your oil instead by accident?

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May 31st 2026, 3:24:05

I have updated the help text for the spy op to make the behavior more clear.

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May 30th 2026, 23:23:02

The Dictatorship government will now have the +33% Ghost Acres bonus already present on other game servers.

Thank you for playing Earth Empires.

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May 29th 2026, 3:25:25

Planned strike unavailable time has been reduced from 20 hours to 10 hours.

Maximum daily spy ops has been increased from 50 to 75.



I hope that everyone enjoyed the first round. Thank you for playing Earth Empires.

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May 28th 2026, 5:08:26

I agree that the incentives are somewhat bad but am still trying to find the best way to try to fix that. Some of the best historical finishes in Express were countries that kept decent levels of defense all round. Express also offers unique ways to keep your military expenses down:

* You can play up to 18% of your turns at once and buy defense only at the end of that. That's up to 360 turns with reduced expenses compared to other servers.

* You can sell 45% or 60% of your turrets in a single public market sale before playing a big block of turns. That dramatically lowers the amount of time you spend under-defended and your NW stays high until the units actually sell.

* In some cases it's even profitable to sell some of your defense on your private market, play a big block of turns, and to rebuy after that.

The advice that I would give you is threefold:

1) Don't be predictable. If you play a 60k acre very low defense country every round then other players are going to notice that pattern and punish you.

2) Take risks at the start instead of the end. I can understand why a player would forgo defense at the beginning of the round in order to focus on tech while they haven't invested too much time yet, but is it really necessary to take big risk towards the end even though your tech levels are good by that point?

3) Take a break from time to time. We used to offer Express about four times a month and now it runs six times per month. The server will still be here five days from now!

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May 28th 2026, 4:18:31

Originally posted by Molotov:
Sorry I mostly play Express and Primary/Classic
Originally posted by NitelL:
Welcome back Molotov? Are you back back?

Been trying but no not really. Overflowed my turns like 5 times already


The second round of a new non-clan server (Conquest) starts on June 1. Could be worth a look if you prefer the non-clan game servers.

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May 28th 2026, 4:17:53

Originally posted by Bablo:
Originally posted by Slagpit:
Should we do anything special for round 100? Any good ideas?
give everyone 100 free chem missiles


It would be way funnier to give everyone 1000 EMs instead.

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May 27th 2026, 13:58:51

Should be fixed now, thank you for reporting.

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May 26th 2026, 1:58:52

Should we do anything special for round 100? Any good ideas?

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May 25th 2026, 15:41:22

cordycsw
anyone doing tech start?

need some research allies



Crackhead
rep/cash tech start ally would be excellent



DeLpHiNuS
1 spot available for defence ally, can send me pact.. thanks!



TheoSqua
I need all allies. Also i'm teching.

Misslie Boat #14

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May 23rd 2026, 18:14:51

There are a bunch of 35 M NW all-X finishes in Express and Conquest has more turns and a lot more bonus points. I don't know if top all-X finishes will be seen in round 1 but the potential is certainly there.

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May 23rd 2026, 17:58:50

We recently created a rewards system so that players could earn premium credits simply by playing the game. I understand that some players are not able to play on more than one game server, so we're introducing a new way of acquiring premium credits. Players can be awarded 12 months of credits (28800) if they donate the equivalent of $50 to a charitable organization. To do so, send a forum message to me with the following information:

1) Your game profile link - can be found in the little icon next to your forum name and in other places. Format is https://www.earthempires.com/profile/XXXXX/
2) Simple proof that you donated $50 or more to a charitable organization after the date of this announcement post.


Please understand that this a temporary measure that may be discontinued at any time. Thank you for playing Earth Empires.

Edited By: Slagpit on Aug 1st 2026, 16:45:23
See Original Post

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May 23rd 2026, 17:41:55

The first step is we'd need one of the third party site maintainers to commit to supporting the Conquest server if feeds were available. We would then need to make some adjustments on our side if we wanted to support feeds because we've never had feeds before for servers with multiple games (players are in game A and NPC countries are in game Z).

I think that the market and ranks feeds could be offered without negatively impacting the playing experience. I'm unsure about news feed support. Some players use it to set up alerts on their country. It doesn't really feel like a non-clan server if the guy you're ABing logs in to stonewall within a few seconds, know what I mean?

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May 22nd 2026, 3:51:04

I've changed the number of break days between alliance rounds to 1 day, so there will be less downtime in the future.

If you really feel that strongly about paying then you can send me a forum message to try to make custom arrangements, but I can't make the old shop work again on the site.

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May 19th 2026, 3:36:50

I made small improvements to the fa and manage subpages. There's a change in behavior in that the fa page now sends 10% of all goods by default.

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May 19th 2026, 3:34:43

I changed how this page works a little bit. Can you confirm that there aren't any issues on mobile?

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May 17th 2026, 2:48:39

Key differences:

* NPC countries can stockpile money, bushels, or tech depending on market prices.
* Techer NPC countries will no longer accumulate money forever.
* Casher and farmer NPC countries will no longer accumulate tech forever.
* Indy NPC countries will be able to build all of their acres.
* I believe NPC countries will reject any ingame alliance requests.


There will be a bit of erratic behavior during the final round of this set because many of the NPC countries are playing with the wrong strategy, but this should not be an issue starting with round 99.

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May 15th 2026, 2:52:47

Originally posted by llaar:
the attack NPC feature is pretty cool, definitely time saving! i failed a bunch but learned a bit in the process


Anything that I can do to make it more clear? The problem is I designed it so everything makes perfect sense to me.

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May 12th 2026, 14:44:07

Originally posted by LightBringer:
No idea. I wish I could look back on the stats of my old countries, I'm remember the time I won with a non-gdi country I had a stupid amount of turrets, like an absolutely inordinate amount of them. I was paranoid of the retals I was owed and it was my first time where I looked like I was going to clinch the win so I didn't want to take any chances lol.

This one: 67 1 Dadali (#4) 68,917 $144,291,552 C


Go to https://www.earthempires.com/preferences and check "Allow other players to see the status of your past countries (dead countries are always visible as of mid 2024)". You will then be able to see those statuses. You can uncheck it after viewing them if you want, but IMO it's more fun to show off your great historical countries!

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May 12th 2026, 14:42:43

The final status turret record is a bit over 140 M.

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May 6th 2026, 3:00:07

Improved the "New SO" subpage.

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May 5th 2026, 14:13:02

Should be fixed now.

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May 4th 2026, 5:38:16

I agree that successful attack percentage should change, perhaps to only count rounds from the previous 12 months.

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May 4th 2026, 1:21:30

In theory this will be added after the next leaderboards refresh.

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May 4th 2026, 1:20:59

This has been added.

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May 4th 2026, 0:42:46

Is this still happening? I reviewed the code and I don't see any reason why only the first op would be sent to a hosting site.

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May 1st 2026, 2:47:41

That's eventually planned for the Express server.

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Apr 30th 2026, 0:38:59

Hi Ratski,

You are not able to attack NPC countries on this server. I hope that you give the server a try. I'm sure there will be lots of banks for you to bomb.

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Apr 28th 2026, 4:09:10

Not that I plan to do this often, but there are some unique benefits gained when creating a new server. It is significantly easier to try new things and to make changes. Some of those changes typically move to all game servers and improve the game experience overall. For example, the advanced ingame search was developed as part of Cooperation server development because it was easier to do that than force a hosting site to support a new server. That ingame search is now available everywhere else and was also supported to the support the new FFA bulk attack NPC page.


I agree that the Tournament server had some unique elements to it. In my mind, here are the relevant questions:

1) Is there a feasible path to improving the server?

2) Do the unique elements offer enough value to justify our limited number of server slots?

3) Is the balance of the unique elements positive or negative?


I have my own answers to those questions, but I don't want to get too far off topic. I'm sure that you can figure out what I'm implying here.

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Apr 25th 2026, 23:14:11

addressed