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tazdevil Game profile

New Member
5

Dec 5th 2014, 0:24:38

Spent the first 100 turns building csites almost exclusively with no exploring. Then went into an agressive build, build, explore cycle. Pop growth was not able to keep up with adding 45 new acres every 2-3 turns. I wasn't even paying attention to pop as I was looking only at the Indy output. I didn't know pop was important. I'll have to adjust my start to watch pop growth more closely.

tazdevil Game profile

New Member
5

Dec 3rd 2014, 1:31:40

Yes, looking back at the earlier post the pop level of 3114 was below max pop. Should have been closer to 7k. Not sure why pop was so low. It was growing very slowly too. Took 50 turns of cashing to get the pop to stabilize.

tazdevil Game profile

New Member
5

Dec 3rd 2014, 1:12:50

hmmm. Built more resid acres. Now at 295 resid acres. Pop jumped up to 14k, and indy production is spot on. 1034 turrets (556 IC * 1.86).

tazdevil Game profile

New Member
5

Dec 3rd 2014, 0:37:29

No, never been attacked at all. Just started couple days ago to iron out my startup. Was not aware that pop had any impact on indy production. Didn't see any hint of that in the wiki. Running pretty lean Indy: 90 ent/resid, 24 farm, 100 csites, 556 IC, 88 unused. 3114 pop.

tazdevil Game profile

New Member
5

Dec 2nd 2014, 4:32:21

It seems to me that my Indy production is way low. What am I missing? I have 516 IC acres and set to 100% turrets. I have 0 Industrial tech points. Seems to me I should be putting out over 959 turrets per turn, but I'm only getting 457 per turn. How can I be getting fewer turrets than acres when its supposed to be 1.8 per acre? Please help.