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Vic Game profile

Member
6543

Jan 25th 2014, 13:16:33

If I take someone down to 5 population and successfully made 2 bio terrorism ops...
Will he die upon logging in and running 1 turn?
Can a country die from bio terrorism? I forget ...
I'm trying to figure out if I should kill this turd #11 myself or if I can really make it hurt and have him do it himself :p

TDA101 Game profile

Member
646

Jan 25th 2014, 13:20:29

Bioterrorism cuts their max pop to 66% or something and it stacks 5 times. So you probably can't kill them with it.

Arn't you suppose to be good at warring or something?

Vic Game profile

Member
6543

Jan 25th 2014, 13:29:26

Me? I'm horrible at warring and I don't make hits in alliance during war times ...
So no I'm not supposed to be "good"
Because I don't care for it. But I guess good enough to absolutely own #11...

Vic Game profile

Member
6543

Jan 25th 2014, 13:31:50

Also I don't get what you are saying on 66% and stacked.
If he has 5 pop and runs a turn, that turn will result in a certain amount of population killed, no?
And what if he has 5 bio terrorism ops that would take multiple turns to cure and only 5 pop? Even if he only lost 1 civie a turn wouldn't that kill him ? or at 1 civie and successful bio terrorism ops waiting it just won't die?

TDA101 Game profile

Member
646

Jan 25th 2014, 13:34:09

Max pop, not current pop.

Pretend that when you bioterrorism, he's lost 33% of his land in relation to MAXIMUM pop size, and that's about it.

Vic Game profile

Member
6543

Jan 25th 2014, 13:38:24

Well I'm talking about the turn run immediately after a bio terrorism op is run... Doesn't that ALWAYS result in a population lost before it is "cured"?
So what happens with 1 civilian and 5 bio terrorism ops?
That player won't lose that 1 civie upon running the first turn?

Also warring takes time, Sdi, warfare, a good SPAL and a tyr helps. If I do all that I can usually be as good as most at warring.

And I just said screw it and killed the rat

"Sorry, but that country is dead! "


http://www.eestats.com/express/country/11

TDA101 Game profile

Member
646

Jan 25th 2014, 13:40:31

Apparently it's half. Maaa bad same principle.

Vic Game profile

Member
6543

Jan 25th 2014, 14:56:07

ya but forget about that.
i'm asking you to apply your 'half, stacked' and all that to the specific scenario :

country A has 1 civilian left.
country b performs 5 bioterrorism ops on country A.


country A logs in and runs turns.

country A doesn't lose population on his first turn run?


every time i've ever been bio'd i definitely LOSE population the next few turns until it is "cured".
so what exactly happens in the case of a country with 1 civilian?

you say bioterrorism cuts their "max pop" but what do you mean? max pop POTENTIAL? this statement leads me to believe one would still GAIN population, just not as much, upon logging into a country that had been bio'd. i guess i always thought you LOST population until cured and I'd like someone to confirm or explain what actually does happen

KoHeartsGPA Game profile

Member
EE Patron
30,499

Jan 26th 2014, 8:56:17

No spy ops can make the final kill blow, you have to finish off your target with GS or BR, SS in case of landkill.
Mess with me you better kill me, or I'll just take your pride & joy and jack it up
(•_•)

https://youtu.be/...pxFw4?si=mCDXT3t1vmFgn0qn

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Vic Game profile

Member
6543

Jan 26th 2014, 13:06:35

Originally posted by Vic:
ya but forget about that.
i'm asking you to apply your 'half, stacked' and all that to the specific scenario :

country A has 1 civilian left.
country b performs 5 bioterrorism ops on country A.


country A logs in and runs turns.

country A doesn't lose population on his first turn run?


every time i've ever been bio'd i definitely LOSE population the next few turns until it is "cured".
so what exactly happens in the case of a country with 1 civilian?

you say bioterrorism cuts their "max pop" but what do you mean? max pop POTENTIAL? this statement leads me to believe one would still GAIN population, just not as much, upon logging into a country that had been bio'd. i guess i always thought you LOST population until cured and I'd like someone to confirm or explain what actually does happen

Vic Game profile

Member
6543

Jan 26th 2014, 13:08:39

will you guys answer that! please. they won't lose the civie even with many successful bio terrorism ops waiting ont he country???
i'm pretty sure i've lost pop when i've been bio'd before it's been cured.
so what happens with 1 civie?
also if the player were to log in, run a turn and lose that civie, it would be that player themselves that killed their country, not the spy op imo ... so koh i just need to know what happens with bio terrorism ops before cured. like i said before, i thought that ALWAYS lead to a lose of population ? and i dont know if that alone would qualify as a spy op killing someone, so your statement may be correct but i still need someone to answer about the bio

Xinhuan Game profile

Member
3728

Jan 26th 2014, 13:13:29

My (unconfirmed) understanding is that in such a situation, the player gains 20 pop instead of 40 pop when he spends a turn, until it is cured.

elvesrus

Member
5063

Jan 26th 2014, 13:14:12

they gain 20 civs when they run a turn, so that one civ must be a hermaphrodite that puts octomom to shame.

your potential max pop is reduced, therefore if you're above that you lose civs. below it you still gain but at a reduced rate.
Originally posted by crest23:
Elves is a douche on every server.

Vic Game profile

Member
6543

Jan 26th 2014, 15:39:57

thank you thank you to you both!

Iijo Game profile

New Member
1

Jan 26th 2014, 16:46:28

O.o