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Boltar Game profile

Member
4056

Jul 30th 2014, 6:13:07

which of the 2 do u feel is better and why. Inbox me ur answers (dont want more arguments here, got enough already) im curious to know what people think and how many people like each one

Alin Game profile

Member
3848

Jul 30th 2014, 6:16:57

Cruise are useless. Only good to get SDI down ...

mrford Game profile

Member
21,417

Jul 30th 2014, 6:17:56

fluff your inbox

EMs are good in high SDI wars to EM rush directly before a CM rush

Nukes are useful on low SDI countries, but dont have much use other than that. they are not only counterproductive being the only missile to RAISE the targets SDI, but they also raise other tech levels along wit SPAL. i have seen many a spy countries created by nukes.


Chems
EMs
NMs

my list of missiles in order of bestednes
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Boltar Game profile

Member
4056

Jul 30th 2014, 6:29:00

Originally posted by mrford:
fluff your inbox

EMs are good in high SDI wars to EM rush directly before a CM rush

Nukes are useful on low SDI countries, but dont have much use other than that. they are not only counterproductive being the only missile to RAISE the targets SDI, but they also raise other tech levels along wit SPAL. i have seen many a spy countries created by nukes.


Chems
EMs
NMs

my list of missiles in order of bestednes


first off. i dont have a box for u to fluff.. so please think differently of me.. and 2nd.. i hate u for having the same opinion as me.. Plus: 17 successful cruise lowers the readiness to 70% (which is useful for high spal countries so u dont eat ur spies)

mrford Game profile

Member
21,417

Jul 30th 2014, 6:39:02

using EMs to demo a kill target seems counter productive if the country is a waller. Highlights are highlights.

i would say EMs are good on high spal countries, but more because they kill spies, not for demoing. especially since tag admins cant see live failed ops anymore.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Boltar Game profile

Member
4056

Jul 30th 2014, 6:55:28

that is a good point.. but im thinking like a normal kill target or perhaps in the FS. like for example. say u setup ur 1st target and have missile targets for readiness as any tag does. and one of them being a high spal country. after u kill the 1st target and everyone has readiness up. if 17 cruise landed u wont need to demo the next target it can ran right after the 1st one died as it already has its readiness lowered via the cruise (or if u still have someone who needs readiness they could also CD the same guy to lower the break and it wont be closer to being spied out from the demo's)

Alin Game profile

Member
3848

Jul 30th 2014, 6:57:21

Now way Cruises > Nukes.

Let`s take a 60% SDI country as an example.

Sure they have their purposes on lowering targets SDI before being chem-ed but that is productive only during a FS or if it is happening in the same war-chat.

Otherwise the target will get on line - get better SDI and you just gave that country a better restart bonus.

On the other hand, taking the same 60% SDI country. I used to like to nuke techers. With 25 nukes, a techer will be reduced to almost half production of what he previously had. It is a powerful way to cripple without giving to much of a restart bonus.

Also - every alliance has 3-5 land-fat commies when warring. Those commies are reduced to nothing if nuked properly.

Furthermore your dilema is even easier when you ask your-self: "If you would have to be a missiles target what would you choose : Cruise or Nuke". I will take cruise over nukes 100% times.

/Rest My Case

Furious999 Game profile

Member
1452

Jul 30th 2014, 9:32:30

Any missile is a good missile.

Scorba Game profile

Member
666

Jul 30th 2014, 10:58:21

The use of either is very situational. Nukes do more direct damage but cruise can be used strategically to weaken targets.

It generally comes down to the situation you're using them in first, which is usually a war. After that you consider the time of the war, whether you're winning or losing, if you only need to slow down a target or want to soften them up, and if you are worried about increasing their spal or actually want to reduce it.

Also if dealing in low numbers of missiles then a few nukes still do ok damage but a few cruise are pretty worthless.